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ProductionCommon Methodologies for Lead ArtistsCommon Methodologies for Lead Artists
Back in the early 90s, the game industry could get away with not having clearly defined roles. Game development was a giddy new discovery and we loved the "seat-of-our-pants" style of production. Nowadays it is serious and competitive business. Larger teams and bigger budgets demand more structure. If managers are going to be able to effectively do their jobs, lead artists may need to adopt common definitions and methodologies.
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