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Ascendant Studios has reportedly furloughed majority of its staff

The Immortals of Aveum studio has allegedly let go of "nearly 30" of its staff that remained after its layoffs in August 2023.

Justin Carter, Contributing Editor

April 10, 2024

1 Min Read
Jak in key art for Immortals of Aveum.
Image via Ascendant Studios/EA.

At a Glance

  • With an alleged furlough in play, questions are raised about Ascendant's future as a developer.

Ascendant Studios has recently furloughed most of its remaining staff, according to Phoenix Labs engineer Kris Morness.

In a recent post on LinkedIn, Morness claimed the furlough has affected "around 30 folks." This was further corroborated by Polygon's Nicole Carpenter, who added the studio had yet to comment on the matter.

The last furlough news we had was with Crop Circle Games back in February. In March, that ended with the studio being closed entirely, allegedly in an underhanded manner.

Since the launch of its debut game Immortals of Aveum in mid-2023, Ascendant has been in rough straits. Almost a month after launch, it cut about half its staff (out of a then-total of 80-100 people).

Those cuts were due to Immortals' poor launch sales. While EA hasn't commented on its performance, director Bret Robbins told Remap Radio in February sales were improving, though he acknowledged it maybe shouldn't have launched at $70.

When he talked about the rising sales, he said he "hoped it continues for a long time. Once people actually [play it], they go, 'This game's kind of awesome. How did I miss this one?'"]

In that same interview, Robbins noted the game managed to put eyes on Ascendant as a potential partner studio. It's unknown if a recent deal fell through, or if any deals have been secured since then.

Game Developer has reached out to Ascendant and will update when a response is given.

Read more about:

Layoffs

About the Author(s)

Justin Carter

Contributing Editor, GameDeveloper.com

A Kansas City, MO native, Justin Carter has written for numerous sites including IGN, Polygon, and SyFy Wire. In addition to Game Developer, his writing can be found at io9 over on Gizmodo. Don't ask him about how much gum he's had, because the answer will be more than he's willing to admit.

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